Alexandria Sodium is the eighteen year old daughter of Archibald Sodium, living in the Facility as she continues her attempts to keep herself alive. She is notable for being a paradox, as, thanks to her father rewriting history, her date of birth no longer matches her age, and for technically being dead.


Born in Britain to Archibald and her mother, the late Helen Sodium, Alex and her parents eventually moved to America, where she and Helen were killed in a car crash, remaining dead for six years until resurrected by Luna Coronis.

However, given the chance to rewrite history, Archibald changed events so that she survived the crash, leaving her with two sets of memories that were misdiagnosed as various mental illnesses, and she was falsely prescribed various medications that sent her spiralling into depression for several years. The crash also left her with a injured leg, requiring a leg brace to walk. However, as she is technically considered an undead being due to this accident, her potential for necromancy is huge, on par with a powerful lich, meaning she is capable of feats of Necromantic magic no Mage of her age should be.


Alex's leg brace.

Eventually, she found her way to the Facility, drawn to her father's workplace. Here, she settled in quickly, opening a necromancy themed store, Coffin Fits. She has also began tutelage on her abilities under the vampire Natalie, until she sadly passed, leaving Alex her spell books and fortress. Her love life is best described as a "Total clusterfuck".

After realising that she was slowly going mad from constant use of dark magick, she forbade herself from using Necromancy again. Instead she focused on natural magic, drawn from the magic flora and fauna around her, and on cataloging as many magical creatures as she can.  

However, a change in her medication greatly diminished her ability to use magic, either light or dark. This has forced her to live a far more conventional life.  


Alex's tattoo.

Powers and Abilities

Alex's crippled leg, and diminished ability to use magic, make her a less than capable combatant. As such, she tries to avoid combat whenever possible.

She also has abilities related to her status as a paradox, such as the ability to induce minor changes in reality. These seem to be based around alternate versions of decisions she made, such as routes taken, items packed on hand with her, and so on, allowing her to swap between which decisions were made at will. This is accompanied by the sound of shattering glass.

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